Summary
No account · No backend · No ads
NEON HALO: Rise of the Jumpbot 5000 (iOS bundle identifier
dk.antontanderup.neonhalo) is a single-player arcade game
published by Mediocre Applications (“we”, “us”).
This policy explains what the game does with data. The short version:
there is no account to create, there are no servers of ours for the game
to talk to, and your progress lives on your phone — plus, if you opt in, a
copy in your own Apple account.
We operate no backend. Everything described below that leaves your device goes to Apple (as the app store and, if you choose to sign in, as the host of the leaderboard, the achievements and the cloud save) or to Sentry (crash diagnostics). We hold no database of players, and there is no server we could look you up in. NEON HALO is a paid app, and there is no advertising.
1. What stays on your device
Your save file — best height, lifetime statistics, unlocked chassis, salvaged alloy, gear stash and every settings choice — is written to the app’s own private storage on your phone. It is never sent to us: we operate no server it could be sent to, and we cannot recover it for you if it is lost.
If you sign in to Game Center, a copy of your progress is also kept in your own iCloud account so it survives a new phone. That is the one exception to the paragraph above, it is optional, and section 3.3 describes exactly what it holds and how to delete it. Your settings are not part of it.
Deleting the game removes the copy on the phone permanently — Settings → General → iPhone Storage → NEON HALO → Delete App, or hold the icon on the Home Screen and delete it there. Offloading the app is not the same thing: it frees the space the app itself takes and deliberately keeps its data, so your save is still there when you reinstall. The copy in your iCloud account is deleted separately — see section 3.3.
The game requests no runtime permissions. It reads the device’s motion sensors (the gravity sensor, to steer by tilt), which on iOS is not a permission-gated capability and which we neither record nor transmit — the reading is used for the current frame and discarded.
2. Crash diagnostics (Sentry)
When the game crashes or hits an unexpected error, a diagnostic report is sent to Sentry, which we use to find and fix bugs. A report contains the error and its stack trace, the app version, the device model, the operating system version, and coarse technical context about what the app was doing. Sentry also records the IP address the report arrived from as part of delivering it.
We use these reports for one purpose — diagnosing faults in the game — and we do not attempt to identify individual players from them. Reports are retained for up to 90 days on Sentry’s default retention and then deleted. Nothing about how you play, what you buy, or how far you climb is included.
3. Apple platform services
Distribution is an Apple product, and if you choose to sign in, so are leaderboards and achievements. Apple’s own handling of that data is governed by the Apple Privacy Policy, not by this one.
3.1 Installation and updates
The App Store tells us nothing that identifies you. We can see aggregate, anonymised statistics in App Store Connect — install counts, crash rates, country totals, device breakdowns — and any review or rating you choose to write publicly. Purchasing the game itself is handled entirely by the App Store; your payment details are never seen by the app or by us.
3.2 Leaderboards and achievements (Game Center)
Applies to versions of the game that offer leaderboards and achievements. Signing in is optional, and the game is fully playable without it.
If you choose to sign in to Game Center, your best height is submitted to a public leaderboard hosted by Apple, alongside the Game Center nickname and avatar you have chosen there. Anyone viewing the leaderboard can see that nickname, that avatar and that score. Signing in also lets the game unlock Game Center achievements for milestones you reach (such as reaching a new zone or unlocking a chassis); which achievements you have unlocked is likewise visible on your Game Center profile. We receive no email address, no real name and no Apple ID — only the opaque player ID Apple issues for this game.
You can decline to sign in, sign out at any time, control the visibility of your Game Center profile, and delete your Game Center data for this game, from the Game Center app or from Settings → [your name] → Game Center on your device.
3.3 Cloud save (Game Center saved games)
Applies to versions of the game that offer the cloud save. It requires the same optional sign-in as section 3.2, plus an iCloud account, and the game is fully playable without either.
If you are signed in to Game Center, the game keeps one copy of your progress as a Game Center saved game, stored by Apple in your own iCloud account. It is what lets a reinstall, or a second device, pick your climb back up. If you are not signed in to iCloud there is nowhere to keep it, and the game simply carries on playing off the save on your phone.
It holds your progress and nothing else: best height, lifetime statistics, unlocked chassis and apartments, salvaged alloy, your gear stash and which achievements you have earned. It deliberately does not hold your settings — the tilt calibration, the volumes, and your answer to the question about signing in all describe this one phone and stay on it.
We never see it. It is written by the game on your device, straight to Apple, and read back the same way; there is no server of ours in between and no copy of it anywhere we could look at. It is not shared with other players and does not appear on your public profile. It counts against your own iCloud storage.
You can delete it at any time from Settings → [your name] → iCloud → Manage Account Storage on your device, or by deleting the game’s Game Center data from Settings → [your name] → Game Center, which removes it along with your scores and achievements. Deleting it does not touch the save on your phone, and signing out stops the game using it at all.
4. What we never collect
The game does not ask for and does not collect your name, email address, phone number, contacts, photos, files, microphone or camera input, or precise location. It has no analytics SDK tracking how you play, and no advertising of any kind.
5. Children
NEON HALO is not directed at children under 13, and we do not knowingly collect personal information from them. If you believe a child has provided personal information through this app, contact us at the address below and we will act on it.
6. Data retention and your rights
| Data | Held by | How to remove it |
|---|---|---|
| Save file and settings | Your device | Delete the app (offloading it keeps the data) |
| Crash reports | Sentry, up to 90 days | Email us; we will delete any report we can identify |
| Leaderboard score, nickname and unlocked achievements | Apple Game Center | Delete the game’s Game Center data in your Apple ID account |
| Cloud save (your progress, not your settings) | Your own iCloud account, via Game Center saved games | Delete it in iCloud storage settings, or delete the game’s Game Center data in your Apple ID account |
| Purchase record for the game itself | Apple App Store | Managed through your Apple ID account |
If you are in the EEA or the UK, our lawful basis for processing crash diagnostics is our legitimate interest in keeping the game working. You have the right to access, correct, erase and object to the processing of your personal data, and to complain to your national data protection authority. Because we hold no database of players, the practical route to exercising most of these rights is through the device and Apple ID account controls listed above — but write to us and we will help.
Step-by-step instructions for each route are on the delete your data page.
7. Changes to this policy
When the game gains a feature that changes what data is involved, this page is updated in the same release and the date at the top changes with it. The history of every change to this page is public, commit by commit, in the repository that serves it.
8. Contact
Mediocre Applications — anton@adamsen.io